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Star wars empire at war clone wars mod units
Star wars empire at war clone wars mod units








star wars empire at war clone wars mod units

Shock Trooper (replaces Anti-Tank Infantry) The Rebels don't have access to a Mobile SAM, Heavy Walker, or Star Dreadnought Lucrehulk-class Battleship (second Capital Ship for the Rebellion) Mon Calamari Cruiser (replaces Battleship) Marauder Cruiser (replaces Missile Corvette)Īlliance Assault Frigate (replaces Heavy Frigate) Z-95 Headhunter -> X-Wing (replaces Airship and Fighter respectively)Ĭorellian Gunship (second Corvette class ship for the Rebellion) Rebel Field Commander (replaces Mechanized Infantry)ĪAC-1 Speeder Tank (replaces Light Walker) Rebel Infiltrator (replaces Recon Trooper) PLEX Soldier (replaces Anti-Tank Infantry) Stealth Bomber (used as a placeholder for Advanced Starfighters) Jet Fighter (used as a placeholder for Interceptors)

star wars empire at war clone wars mod units

Guided Missile -> Anti-Ship Missile -> Advanced Anti-Ship MissileĪirship (essentially just a Starfighter slot) Maceman (placeholder replacement for Force units) Gunship (represents planet-based air units) Mechanized Infantry (represents Field Commander units)

star wars empire at war clone wars mod units

Feel free to post questions, comments, etc below. I don't have much else to say at the moment. Some of the base code is currently in, but not compiled.ħ: Add more factions (THIS will only happen once the mod is "complete" with the two current factions). Suggestions?Ħ: Add Experience-based Upgrading (would be especially useful for Jedi units, though could also be used for normal troops upgrading to commandos as well as TIE Interceptors into TIE Defenders). I'm currently not satisfied with it, but I have no idea how I'd go about changing it. (Partially done!)ĥ: Possibly change the land unit section of the techtree. I'll have to see about adding it at some point.Ĥ: Add specific unit sounds like in Empire at War. 1: Changes to terrain (to cover planets that aren't covered by the default terrain such as Mustafar or Coruscant)Ģ: Make an actual Galactic map scenario so that I don't have to deal with random map weirdness.Ģ.5: Lib.Spi't pointed to Colonization 2071, which adds a Planets mapscript.










Star wars empire at war clone wars mod units